A reference to the dominant axis body.
The index of the dominant collision axis vector (edge normal)
A reference to the first body involved in the collision.
A reference to the second body involved in the collision.
Have the pair collided or not?
The depth of the collision on the minimum overlap.
The resulting friction from the collision.
The resulting static friction from the collision.
The resulting inverse mass from the collision.
The collision normal, facing away from Body A.
A reference to the parent of Body A, or to Body A itself if it has no parent.
A reference to the parent of Body B, or to Body B itself if it has no parent.
The penetration distances between the two bodies.
The resulting restitution from the collision.
The resulting slop from the collision.
An array of support points, either exactly one or two points.
The tangent of the collision normal.
Extended matter collision event data with game objects.